//================================================================
// 3DPanel language modules header file
//
// English
//
// AUTHOR:  Gabor Nagy
// DATE:    2019-Jun-23 16:50:02
//
// Copyright (C) 1996-2026 by Gabor Nagy. All rights reserved.
//================================================================
#include <stdio.h>


extern const EString  E3dLng_Can_not_delete_active_Camera;
extern const EString  E3dLng_Can_not_delete_Face_exterior;
extern const EString  E3dLng_Cant_delete_interest_point_of_Camera;
extern const EString  E3dLng_Deleted_Node;

extern const EString  E3dLng_Input_as_output;
extern const EString  E3dLng_Pick_a_different_Geometry;
extern const EString  E3dLng_end_mode;

extern const EString  E3dLng_Face_delete_hole;

extern const EString  E3dLng_Can_not_delete_boundary_Edge_Try_deleting_Vertices;
extern const EString  E3dLng_Can_not_delete_Edge_that_separates_2_PolyGroups;

extern const EString  E3dLng_Mesh_cleanup;

extern const EString  E3dLng_Delete_selection;
extern const EString  E3dLng_Mesh_delete_unused_Vertices;
extern const EString  E3dLng_Mesh_delete_floating_Edges;

extern const EString  E3dLng_Mesh_add_Vertex;
extern const EString  E3dLng_Mesh_delete_Vertex;
extern const EString  E3dLng_Mesh_add_Edge;
extern const EString  E3dLng_Mesh_delete_Edge;

extern const EString  E3dLng_Polygon_add_Vertex;

extern const EString  E3dLng_Animation_delete_key;

extern const EString  E3dLng_Snap_tagged_points_to_grid;

extern const EString  E3dLng_Select_a_Node;

extern const EString  E3dLng_Pick_a_different_Model;
extern const EString  E3dLng_Pick_a_different_Object;

extern const EString  E3dLng_Pick_Camera_for_this_Window;


extern const EString  E3dLng_Move_selected_Polygons_to_new_PolyGroups;
extern const EString  E3dLng_Move_selected_Polygons_to_new_Meshes;


extern const EString  E3dLng_ObjectPanel_ReplaceInputsOfAllOutputs_Tooltip;
extern const EString  E3dLng_ObjectPanel_FollowSelection_Tooltip;

extern const EString  E3dLng_Save_OnlyVisible_Tooltip;

extern const EString  E3dpLng_Pick_a_Mesh_as_the_new_surface;

extern const EString  E3dLng_Change_skeleton;
