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[1 introduction] [2 overview] [3 reference] [4 GUI] IndexE3dGeometry_Invert E3dGeometry_Transform E3dGeometry_InvertInvert a GeometrySyntax Arguments Description If PGeometry is a Mesh, it flips the winding order of all of its Polygons. If it's a Spline, it reverses the order of its CVs. If it's a Face, it reverses the order of the CVs of all of its contour Splines (Exterior and Holes, if any). Return value E_SUCCESS, or E_NOTHING_TO_DO, if PGeometry has no data (Mesh with no Polygons, Spline with no CVs etc.) E3dGeometry_TransformPerform transformation on a GeometrySyntax Arguments Description This function performs the transformation, described by PMatrix, on the given Geometry, by transforming the actual Vertices (of a Mesh), CVs (of a Spline, Face etc.) etc.. This operation is sometimes referred to as "Freezing the transformation" of an object, or "baking the transformation into a Geometry / object". Return value None. |