Documentation and help
Manual with clickable table of contents, and quick-reference guide. Both in PDF format:
Greatly improved manual, as of 2016-11-03. It also has a clickable table of contents now!
It doesn't cover every feature of EQUINOX-3D (yet), but it should give you a solid starting point.
Feel free to to email me if you have any questions. I'm happy to help!
Notes on saving 3D files
A note to programmers:
At the moment, you can save objects in '.obj', '.stl' and '.hrc' format and the entire scene in COLLADA 1.4.1. (.dae)
COLLADA preserves everything, including hierarchies and construction history, via custom EQUINOX-3D extensions, so it's the recommended format for saving scenes.
Please note that '.obj' files don't have hierarchy information, so hierarchies need to be collapsed before saving to '.obj'.
".stl" files only have triangles with no material info (they are for 3D printing).
You can also save Splines and Faces as an Eagle CAD script (for those of us who design printed circuit boards, so you can design your logo in EQUINOX-3D and put it on your PCB!),
as an SVG or EPS file, for laser cutting and engraving, or scaleable vector graphics for the Web (EQUINOX-3D has very powerful Spline and Face editing tools, so it's great for this too!).
I used to think that there are "more than enough" 3D file formats out there, and I was trying not to invent another one, but experience with other formats convinced me that I really need to do it to provide the kind of flexibility and performance that fits EQUINOX-3D.
So, a super-powerful ".eqx" file format is in coming!
For performance and file size reasons, it will be a binary format, but it will be fully open with complete (read/write) source code provided!
The file I/O subsystem of EQUINOX-3D uses the plugin-interface, so it's very easy to add support for a new 2D or 3D file format.
The Application Programming Interface (API).
© 1992-2016 By Gabor Nagy