[1 introduction]
[2 overview]
[3 reference]
[4 GUI]
The Application Programming Interface (API).
API function reference:
(under construction)
Animation-related functions
Camera-related functions
Spline-Face-related (E3dFace) functions
Geometry-related functions
Geometry-related functions
Geometry operations
Light sources
Materials
Math functions
- very incomplete list, please see E3D/Math.c for more functions and include/E3D/Math.h for macros.
Matrix-related functions
Polygon Meshes
Models (nodes that can instantiate geometry, lights etc.)
Nodes (the base class for transform Nodes)
Hierarchies
Transforms
Objects (instantiated by Models and form the base of Mesh, Spline etc.)
Polygons
PolyGroups
Advanced Polygon-related functions
Scene-related functions
Splines
Textures
Picking
© 1994-2018 By Gabor Nagy